AnimationΒΆ
Using these attributes, one can retime the bake files for any object in the scene.
Animation Mode
The cache retimer loop mode.
- Normal : read the cache at frame+Offset
- Clamp : read the cache at frame+Offset clamped between- Start and- End 
- Loop : read the cache at frame+Offset looped between- Start and- End 
- Ping Pong : read the cache at frame+Offset looped in pingpong between- Start and- End 
Animation Start
The starting frame in the cache file.
Animation End
The ending frame in the cache file.
Animation Offset
The offset to apply to the Guerilla current frame to get the cache frame.